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Old Mar 05, 2006, 05:40 AM // 05:40   #1
Pre-Searing Cadet
 
Join Date: Dec 2005
Guild: The Illuminati Assassins
Profession: W/R
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Default symbiosis build for GvG

k a symbiosis build for GvG

3- Mo/W

Atrributes-
Axe Mastery- 11
Smiting Prayers-12 (10+1+1)
Healing Prayers-13 (10+3)

Skillz-

Eviscerate
Executioners Strike
Axe Rake (or Rush mabye)
Holy Wrath
Retribution
Mending
Watchful Spirit
Succor

2- Mo/W

Atrributes-
Hammer Mastery- 11
Smiting Prayers-12 (10+1+1)
Healing Prayers-13 (10+3)

Skillz

Backbreaker
Mighty Blow
Hammer Bash
Holy Wrath
Retribution
Mending
Watchful Spirit
Succor

2- R/Mo

Attributes-
Beast Mastery-16 (12+3+1)
Expertise-9 (8+1)
Protection Prayers-7
Healing Prayers-8

Skillz-

Symbiosis
Symbiotic Bond
Disrupting Lunge
Ferocious Strike
Mending
Watchful Spirit
Vital Blessing
Charm Animal

1-E/Mo (Runner)

Attributes-
Energy Storage-12 (10+1+1)
Earth Magic-14 (11+3)
Healing Prayers-10

Skillz-

Stone Daggers
Infuse Health
Aura of Restoration
Earth Attunement
Armor of Earth
Ether Renewal
Mending
Watchful Spirit

So this build focuses on pwning. Besides that it can live for a really long amount of time and can actually spike OK. Just incase you dont know, Symbiosis "gives" an extra 158 health for each enchantment on a person. So with 5 enchants on the Mo/W thats an extra 790 health. So with your regular health of about 450... My health is 1,240 out of 1,240. The Mo/W have +7 health regeneration all the time and when they are hit, their attack takes 100% of the damage back to them. The Mo/W all put Succor on another teammate, so everyone can have an extra enchantment on them and +1 health regeneration to boot.

The R/Mo cast Symbiosis and although they only have 3 enchantments, they have Vital Blessing, which gives them +115 health. So their health is 1039. Since the pets are the only people in the build without enchantments, Symbiotic Bond keeps them alive pretty well. Ferocious Strike allows them to get back energy needed for Symbiosis. While Disrupting Lunge is not crital, it helps against monks. It can be switched out for either Restore Life, Rezurection Signet, or Succor. They have +5 health regeneration and there are two of them so theri are two Symbiosis. If the other team is smart enough, and starts deciding to kill the Symbiosis spirits, the R/Mo can put Vital Blessing on them for an extra 273 health for the spirit. The R/Mo can do this because he is spamming Ferocious Strike and should never run out of energy.

The E/Mo is the flag runner. He has 5 enchants on him (excluding Ether Renewal) so when close to a Symbiosis, he (or she) will have 1,240 health. When he has Ether Renewal on, he will have 1,398 health. When he uses Ether Renewal, he should spam Stone Daggers, and will gain 21 energy and 136 health for each time he casts the spell. When a team member is down on health, he casts Infuse Health on them, which heals them for 124% of his max health. If he does this with Ether Renewal on, it will heal the ally for 124% of 699, which is 867. I dunno about you, but thats the biggest heal that I've ever seen.

Well thanks for reading this (I doubt you did, you got bored and went to the bottom) please post comments on it. Peace
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Old Mar 05, 2006, 07:20 AM // 07:20   #2
Lion's Arch Merchant
 
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Location: I live in Panda Land. It's wonderful.
Guild: PLU (Panda Lovers UNITED)
Profession: Me/Mo
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People know how to look for and kill symbiosis rituals. I've tried a build like this, but it all ended up failing since the spirit was destroyed...
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Old Mar 05, 2006, 07:32 AM // 07:32   #3
Krytan Explorer
 
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Profession: W/
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Good builds for GvG's are spikeing builds and balanced builds. although....i did hear something about a buffer build....
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Old Mar 05, 2006, 08:07 AM // 08:07   #4
Wilds Pathfinder
 
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Guild: Final Dynasty
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Okay, I went through the build and put everything that is wrong with it in bold.

Quote:
Originally Posted by rizzes
k a symbiosis build for GvG

3- Mo/W

Skillz-

Eviscerate
Executioners Strike
Axe Rake (or Rush mabye)
Holy Wrath
Retribution
Mending
Watchful Spirit
Succor

2- Mo/W

Skillz

Backbreaker
Mighty Blow
Hammer Bash
Holy Wrath
Retribution
Mending
Watchful Spirit
Succor

2- R/Mo

Skillz-

Symbiosis
Symbiotic Bond
Disrupting Lunge
Ferocious Strike
Mending
Watchful Spirit
Vital Blessing
Charm Animal

1-E/Mo (Runner)

Skillz-

Stone Daggers
Infuse Health
Aura of Restoration
Earth Attunement
Armor of Earth
Ether Renewal
Mending
Watchful Spirit
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Old Mar 05, 2006, 08:08 AM // 08:08   #5
Lion's Arch Merchant
 
Join Date: Dec 2005
Profession: Mo/W
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I stopped reading when I read "Skillz", then someone on IRC pointed out that you have Armor of Earth on a runner. So I can back to call you an idiot.
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Old Mar 05, 2006, 08:10 AM // 08:10   #6
Jungle Guide
 
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Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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This build is very bad. It has no healing and all the build HINGES upon Symbiosis. Armor of Earth?? On a Flag RUNNER (key word, RUN). You may have max HP, but you'll die so fast to direct fire, it's not even funny. This thread is being closed, because the build has no merit.
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